Game art resources and archive contents
Mahjong Ways PG game art assets
This pack contains the art resources for Mahjong Ways, organized for reviewing the game visuals, working with character and symbol animations, and adapting artwork in your project. Each game has its own RAR archive with its resource folders and notes. The price is 30 points, equivalent to 30 USDT under the current top-up rules.
Game and animation previews


Archive contents
- 2,370 files; RAR archive size: 225.4 MB.
- 293 textures and 1,916 sprite images.
- Original Cocos timeline and frame animation data, a static preview, three animated previews and evidence matching the frames to their original atlases.
- Includes a cover, a game screenshot, an animation preview and a resource inventory. Any audio, fonts or Cocos animation data are listed in the archive inventory.
Folder inventory
animation_data/ (41 files) animation_data_raw/ (23 files) animation_preview/ (6 files) audio/ (81 files) fonts/ (1 files) sprites/ (1,916 files) textures/ (293 files)
Using and downloading the pack
This is an art asset pack; it does not include a playable game source project or a server. This build uses Cocos timeline and frame animations; it contains no Spine skeletons. The archive documents the animation types and frame references. Adapt and validate these resources in your own engine project.
Sign in and purchase with your account points. After the 30-point purchase succeeds, the matching RAR becomes available to download. You can download the same purchased asset again without another charge.
For the source-code version, please contact the administrator. Telegram: @youmegames
- Engine
- Cocos AnimationClip
- Package size
- 225.4 MB
- Files
- 2370
The package size, formats and file count are listed above.
Check the listed animation type, runtime version and known limitations.
Use account points to purchase; repeat downloads of the same asset are free.




